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2014년 7월 17일 목요일

CityGML ( City Geography Markup Language )

Feature of CityGML

  • Geospatial information model (ontology) for urban landscapes base on the ISO 191xx
  • GML3 representation of 3D geometries, based on the ISO 19107 model
  • Representation of object surface characteristics (e.g. textures, materials)
  • Taxonomies and aggregations
    • Digital Terrain Models as a combination of (including nested) triangulated irregular networks 
    • (TINs), regular rasters, break and skeleton lines, mass points
    • Sites (currently buildings, bridges, and tunnels)
    • Vegetation (areas, volumes, and solitary objects with vegetation classification)
    • Water bodies (volumes, surfaces)
    • Transportation facilities (both graph structures and 3D surface data)
    • Land use (representation of areas of the earth’s surface dedicated to a specific land use)
    • City furniture
    • Generic city objects and attributes
    • User-definable (recursive) grouping
  • Multiscale model with 5 well-defined consecutive Levels of Detail (LOD):
    • LOD0 – regional, landscape
    • LOD1 – city, region
    • LOD2 – city districts, projects
    • LOD3 – architectural models (outside), landmarks
    • LOD4 – architectural models (interior)
  • Multiple representations in different LODs simultaneously;  generalisation relations between objects in different LODs
    • Optional topological connections between feature (sub)geometries
      • Application Domain Extensions (ADE): Specific “hooks” in the CityGML schema allow to define application specific extensions, for example for noise pollution simulation, or to augment CityGML by 
        • properties of the new National Building Information Model Standard (NBIMS) in the U.S

        Overview of CityGML

        • CityGML is an open data model and XML-based format for the storage and exchange of virtual 3D city models. 
        • The aim of the development of CityGML is to reach a common definition of the basic entities, attributes, and relations of a 3D city model
        • CityGML not only represents the graphical appearance of city models but specifically addresses the representation of the semantic and thematic properties, taxonomies and aggregations. CityGML includes a geometry model and a thematic model.
        • CityGML  differentiates  five  consecutive  Levels  of  Detail  (LOD),  where  objects become  more  detailed with increasing LOD regarding both their geometry and thematic differentiation

        General characteristics of CityGML

        Multi-scale modelling ( 5 levels of detail, LOD )

        • CityGML supports different Levels of Detail (LOD). 
        • LODs are required to reflect independent data collection processes  with  differing application  requirements
        • the same object may be represented in different LOD simultaneou sly,  enabling  the analysis  and  visualisation  of  the  same  object  with  regard  to  different  degrees  of resolution
        • LOD0 is essentially a two and a half dimensional Digital Terrain Model  over which an aerial image  or  a  map  may  be  draped.  Buildings  may  be  represented  in  LOD0  by footprint  or  roof  edge  polygons.
        • LOD1 is the well-known blocks  model comprising prismatic buildings  with flat roof structures
        • LOD2  has  differentiated  roof  structures  and  thematically  differentiated  boundary surfaces
        • LOD3 denotes  architectural  models  with  detailed  wall  and  roof  structures  potentially including  doors  and  windows
        • LOD4 completes a LOD3 model by adding interior structures for buildings
        The five levels of detail (LOD) defined by CityGML (source: IGG Uni Bonn)

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