Feature of CityGML
- Geospatial information model (ontology) for urban landscapes base on the ISO 191xx
- GML3 representation of 3D geometries, based on the ISO 19107 model
- Representation of object surface characteristics (e.g. textures, materials)
- Taxonomies and aggregations
- Digital Terrain Models as a combination of (including nested) triangulated irregular networks
- (TINs), regular rasters, break and skeleton lines, mass points
- Sites (currently buildings, bridges, and tunnels)
- Vegetation (areas, volumes, and solitary objects with vegetation classification)
- Water bodies (volumes, surfaces)
- Transportation facilities (both graph structures and 3D surface data)
- Land use (representation of areas of the earth’s surface dedicated to a specific land use)
- City furniture
- Generic city objects and attributes
- User-definable (recursive) grouping
- Multiscale model with 5 well-defined consecutive Levels of Detail (LOD):
- LOD0 – regional, landscape
- LOD1 – city, region
- LOD2 – city districts, projects
- LOD3 – architectural models (outside), landmarks
- LOD4 – architectural models (interior)
- Multiple representations in different LODs simultaneously; generalisation relations between objects in different LODs
- Optional topological connections between feature (sub)geometries
- Application Domain Extensions (ADE): Specific “hooks” in the CityGML schema allow to define application specific extensions, for example for noise pollution simulation, or to augment CityGML by
- properties of the new National Building Information Model Standard (NBIMS) in the U.S
Overview of CityGML
- CityGML is an open data model and XML-based format for the storage and exchange of virtual 3D city models.
- The aim of the development of CityGML is to reach a common definition of the basic entities, attributes, and relations of a 3D city model
- CityGML not only represents the graphical appearance of city models but specifically addresses the representation of the semantic and thematic properties, taxonomies and aggregations. CityGML includes a geometry model and a thematic model.
- CityGML differentiates five consecutive Levels of Detail (LOD), where objects become more detailed with increasing LOD regarding both their geometry and thematic differentiation
General characteristics of CityGML
Multi-scale modelling ( 5 levels of detail, LOD )
- CityGML supports different Levels of Detail (LOD).
- LODs are required to reflect independent data collection processes with differing application requirements
- the same object may be represented in different LOD simultaneou sly, enabling the analysis and visualisation of the same object with regard to different degrees of resolution
- LOD0 is essentially a two and a half dimensional Digital Terrain Model over which an aerial image or a map may be draped. Buildings may be represented in LOD0 by footprint or roof edge polygons.
- LOD1 is the well-known blocks model comprising prismatic buildings with flat roof structures
- LOD2 has differentiated roof structures and thematically differentiated boundary surfaces
- LOD3 denotes architectural models with detailed wall and roof structures potentially including doors and windows
- LOD4 completes a LOD3 model by adding interior structures for buildings
The five levels of detail (LOD) defined by CityGML (source: IGG Uni Bonn) |
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